This is Part I of my two-part series on creative tools for innovation. In these posts, I will attempt to explain two methods used in creative brainstorming for product innovation. Click here to see the second post in this series.
If you’re at all interested or involved in product design, innovation, usability testing or research and development, you likely have a method or have researched methods for brainstorming techniques, testing and solutions.
Last year, my company decided to dedicate its R&D resources to the IDEO method, which I summarize in Part II of this series. But I wanted to take a look and see what other kind of research tools are used out there.
I found a list out on the interwebs of interesting creative tools used by R&D departments for product development and design and I thought it might be fun to pick one and see what it’s all about. Here’s the list:
1. Appreciative Inquiry
2. ARIZ (Algorithm of Inventive Problem Solving)
3. Art streaming
4. BrainWriting
5. Direct Attention Thinking Tools (DATT)
6. Disney Creative Strategy (e.g., Robert Dilts, 1994)
7. Doodling
8. Dreams
9. Escape Thinking (e.g., Edward DeBono)
10. Excursions
11. Free Association
12. Gallery Method
13. Idea triggers
14. Mind Mapping
15. Napolean Technique
16. Pictures as Idea Triggers
17. Puzzles (e.g., Edward DeBono)
18. RoleStorming
19. Scenario Planning Tools
20. Six Thinking Hats (e.g., Edward DeBono)
21. SuperHeroes
22. Thunderbolt Thinking
23. TRIZ (e.g., Semyon Savransky)
24. Tug-of-War
25. Wishing Technique
Number 23, TRIZ, kind of stood out to me as a funny-sounding acronym I’ve never heard of before. I was intrigued, so I did some digging. Here’s what I found:
Romanized, TRIZ is an acronym in Russian, which translated means the “theory of solving inventor’s problems.”
Developed by Soviet engineer Genrich Altshuller, TRIZ is a human-oriented, knowledge-based systematic methodology for generating innovative ideas and solutions for problem solving. TRIZ specializes in methods for problem formulation, system analysis, failure analysis and system evolution. Unique to other creative tools and techniques I’ve read about, TRIZ uses an algorithmic approach for inventing new systems and refining old ones. Kind of cool, right?
One of the fundamental TRIZ concepts identified by Altshuller was the idea of the ‘contradiction.’ According to Altshuller, inventive problems stemmed from ‘contradictions’ between one or more elements.
The general idea is that most people believe that solutions come at some cost — the increase in something desirable necessitates the increase of something undesirable. By eliminating the contradictions inventors are able to innovate. From this idea, Altshuller developed a matrix of contradictions and a set of principles to guide inventors. The matrix is comprised of system features that typically need improvement (for example, speed) and a principle frequently used to solve that contradiction. TRIZ also includes ARIZ (another Russian algorithm, which translated means “Algorithm of Inventive Problems Solving” and includes a list of about 85 step-by-step procedures to solve complicated invention problems.
The TRIZ method appears to be most effective at helping engineers and inventors solve technological problems rather than more abstract ones. It also appears to be less focused on the how and more focused on solving what the problem or solution is — which for many technological problems, may already be known, but the solution for actually creating the desired result remains unknown. The SU-Field analysis helps to search, select and analyze potential problems and solutions, but based on an algorithm of only a select features, technologies and solutions, the matrix is likely to leave out some possibilities.
Like many of the problems TRIZ aims to solve, it occurred to me while doing extensive research on the methodology of TRIZ, that the framework itself is quite complicated and therefore will take longer and may be more difficult to use than other simplified approaches. Another weakness of TRIZ is that it’s ‘matrix’ and list of methods are meant to be simplified enough so that they may apply to many problems, but may lack specificity enough to cause the inventor to be confused. The right tool to use may be hard to find among the many generalized options available. Because it is so technical in nature, the TRIZ method would not be ideal for an organization outside of the science/tech/manufacturing fields to use. A company attempting to reinvent itself, improve its existing non technical products, or focus on human needs is not likely to use TRIZ. But even some companies with generic technical issues may find that TRIZ does not provide specific enough solutions to meet their needs.
To sum TRIZ up, I think that it succeeds conceptually in allowing inventors to isolate their ‘contradicting’ elements in order to improve and reinvent. However, TRIZ is limited to the matrix of features, systems and solutions provided and by its technical configuration and therefore is not a methodology that can be used by everyone, especially news organizations…
SOURCES ON TRIZ:
“TRIZ.” Wikipedia: 1.29.2010. http://en.wikipedia.org/wiki/TRIZ
Savransky, Semyon D. Engineering of creativity: Introduction to TRIZ Methodology of Inventive Problem Solving. Boca Raton: CRC Press, 2000. 22.
There’s also a whole journal on TRIZ I found here: http://www.triz-journal.com/